I wondered what would happen if you made an app in a few hours, stuck it in the App Store and didn’t bother telling anyone? So I tried it out…
Fantastic look at actual numbers for a typical app and the alarming gap between paid and free downloads. (The paid sales average is actually very close to what I’m seeing with Bugshot now, which has fallen since my stats post to about $16 per day, and seems to be holding there.)
Then, in Part 2, see the effect of moving to in-app purchase.
(Via iOS Dev Weekly, the only email newsletter I’ve ever not regretted subscribing to.)